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Course Information
Semester Course Code Course Title T+P+L Credit ECTS
6 04360022 New Media 3+0+0 5 5
Course Details
Language : Turkish
Level : Bachelor's Degree
Department / Program : Communication Design
Mode of Delivery : Face to Face
Type : Compulsory
Objectives : The aim of the course is to teach the concepts, terminology and application areas used in New Media and Information Technologies which are in the process of rapid development.
Content : Social, economic and managerial processes in creativity in the new media, information and communication technologies. An examination of the increasingly widespread social communication in cyberspace and its resulting social networks. The effects of the virtuality of cyberspace on the individual and the resulting dynamics of socialization.
Methods & Techniques :
Prerequisites and co-requisities : None
Course Coordinator : None
Name of Lecturers : Asist Prof.Dr. Eda Sezerer Albayrak
Assistants : None
Work Placement(s) : No
Recommended or Required Reading
Resources : YENGİN, D. (2018). Yeni Medya ve… Anahtar Kitaplar. , BİNARK; M. (2007). Yeni medya Çalışmalarıı, Dipnot yayınları
Course Category
Social Sciences 100%
Field 100%
Activity Informations
Activities Quantity Duration Total Work Load
Course Duration 14 6 84
Hours for off-the-c.r.stud 10 3 30
Mid-terms 1 8 8
Final examination 1 10 10
Total Work Load ECTS: 5 132
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes
1 Creative thinker.
2 Develop a solution-oriented idea
3 Conceptual thinker.
4 Develops a design-oriented concept.
5 Produce solution to the design problem
Weekly Detailed Course Contents
Week Topics
1 Media concept and history
2 New media and development process
3 New Media - Comparing Traditional Media
4 Internet and development process
5 Media technologies and development process
6 Digital culture and digital literacy
7 New media media and application platforms
8 Midterm
9 Guest speaker
10 Virtual environment - virtual culture

11 Social media and platforms
12 Mobile technology and mobile applications
13 Augmented reality and application areas
14 Virtual reality and application areas
Contribution of Learning Outcomes to Programme Outcomes
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