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Course Information
Semester Course Code Course Title T+P+L Credit ECTS
4 03840105 Visual Programming II 3+1+0 4 4
Course Details
Language : Turkish
Level : Associate Degree
Department / Program : Computer Programming
Mode of Delivery : Face to Face
Type : Compulsory
Objectives : To Learn to program, and create games and animated videos without explicitly using a certain programming language code but rather programming blocks.
Content : Introduction to Scratch, Costume menu, decor drawing, Code blocks, Sounds, Obtaining coordinates and custom costume design, Designing, Designing Ping Pong games, Design a coloring board, Designing the shoot the monster game from Scratch.
Methods & Techniques : -
Prerequisites and co-requisities : None
Course Coordinator : None
Name of Lecturers : Instructor Abubakar Mayanja - [email protected]
Assistants : None
Work Placement(s) : No
Recommended or Required Reading
Resources : Scracth with coding by Yunus Emre
Scratch Programming by Sean Macmanus
Semester : -
Course Category
Engineering 20%
Engineering Design 30%
In-Term Study Informations
In-Term Studies Quantity Percentage
Mid-terms 1 30%
Project 1 50%
Final examination 1 20%
Total 3 100%
Activity Informations
Activities Quantity Duration Total Work Load
Course Duration 14 5 70
Mid-terms 1 15 15
Project 1 15 15
Final examination 1 15 15
Total Work Load ECTS: 4 115
Course Learning Outcomes
Upon the successful completion of this course, students will be able to:
No Learning Outcomes
1 Be able to interact with Scratch application platform features
2 Costume designing in scratch
3 Ability to create and design sprites
4 Farklı kod bloklarının nasıl kullanılacağı hakkında bilgi
5 Learn to design different games like Ping Pong, drawing board, attracting the monster, escaping the maze and more.
Weekly Detailed Course Contents
Week Topics
1 Introduction to Scratch
2 Costume Menu
3 Drawing Decors
4 Kod blokları
5 Sounds
6 Coordinates and costume designing
7 Revision
8 Mid-Semester exams
9 Programming the pipong game
10 Programming the drawing board game
11 Programming Shoot the monster game
13 Revision and project followup
14 Exam and project presentation
Contribution of Learning Outcomes to Programme Outcomes
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